Even Pixel Density Proceduraly

0:00 - Intro 0:18 - The quick non-procedural method 2:31 - Procedural method - how it works 8:43 - Additional theory 10:34 - Creating the procedural method 21:59 - Tip - Pack UVs without scaling them 23:10 - H123 Pixel density asset - how to use it Scripts: [email protected] = @uv.x; [email protected] = @uv.y; [email protected] = 0; The old script from video [email protected] = lerp([email protected], (@uv.x) , 1); [email protected] = lerp([email protected], (@uv.y) , 1); [email protected] = lerp([email protected], 0, 1); detail(“../OUT1_x1“, area, 0) sqrt(ch(“z1“)/ch(“z2“)) In this tutorial we will have a l
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