0:00 - Intro
0:18 - The quick non-procedural method
2:31 - Procedural method - how it works
8:43 - Additional theory
10:34 - Creating the procedural method
21:59 - Tip - Pack UVs without scaling them
23:10 - H123 Pixel density asset - how to use it
Scripts:
[email protected] = @uv.x;
[email protected] = @uv.y;
[email protected] = 0;
The old script from video
[email protected] = lerp([email protected], (@uv.x) , 1);
[email protected] = lerp([email protected], (@uv.y) , 1);
[email protected] = lerp([email protected], 0, 1);
detail(“../OUT1_x1“, area, 0)
sqrt(ch(“z1“)/ch(“z2“))
In this tutorial we will have a l
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