Finally, it is finished. Unreal Fortress was a project I started in early July of 2012. I’ve finally finished it today, and I rendered it. I had to render this 12 times, all with different brightness levels, odd flickering of lights, and no sound. I just used .m2t, and it worked like a charm. SFM is such a great tool, I can’t express how thankful to VALVE I am for giving it to us.. I was greatly inspired by two videos, the 10 minute SFM video TeamFormers, by Michael Donvius, and Speedhacks, the machinima by
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