The Road to Streets of Rogue 2 | Devlog 2 - Procedural Generation & Biomes πŸ—ΊοΈ

The developer of an upcoming open-world rogue-lite Streets of Rogue 2, Matt Dabrowski, delves deeply into creating a system that generates open worlds. πŸ—ΊοΈ He also discusses the biomes featured in his ambitious sequel and offers a sneak peek at the building mechanic. 🧱 Wishlist Streets of Rogue 2 on Steam: Chapters: 00:00 - Intro 01:07 - What is Procedural Generation, and how does Matt use it? 01:57 - Algorithms Matt uses for procgen 02:30 - How to create an open-world map 05:21 - Placing cities on your world map 06:37 - Paving roads between cities 08:21 - Placing landmarks 08:54 - Chunk system and hand-crafted content 14:12 - Biomes & dungeons 14:52 - Building system 16:49 - Outro β€’ β€’ β€’ Watch Devlog 1 - Open World, Inspirations, First Playtests: 🎞️ Join the Streets of Rogue 2 community on: πŸ”—DISCORD: πŸ”—REDDIT: πŸ”—STEAM FORUMS: πŸ”—TWITTER (X): πŸ”—TIKTOK: @streetsofrogue πŸ“° Sign up for the Streets of Rogue 2 newsletter:
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