The Road to Streets of Rogue 2 | Devlog 2 - Procedural Generation & Biomes πΊοΈ
The developer of an upcoming open-world rogue-lite Streets of Rogue 2, Matt Dabrowski, delves deeply into creating a system that generates open worlds. πΊοΈ He also discusses the biomes featured in his ambitious sequel and offers a sneak peek at the building mechanic. π§±
Wishlist Streets of Rogue 2 on Steam:
Chapters:
00:00 - Intro
01:07 - What is Procedural Generation, and how does Matt use it?
01:57 - Algorithms Matt uses for procgen
02:30 - How to create an open-world map
05:21 - Placing cities on your world map
06:37 - Paving roads between cities
08:21 - Placing landmarks
08:54 - Chunk system and hand-crafted content
14:12 - Biomes & dungeons
14:52 - Building system
16:49 - Outro
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Watch Devlog 1 - Open World, Inspirations, First Playtests:
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