This tutorial shows trick that how you can make morph transformation in 3ds max while objects has different topology. Wolf head is not really good model it has some tapology problems, Human head model is realy good one but l dont have low version of it and removing turbosmooth dosent work on it. Making arrangements on low vesion of the models ll give you much better results. l also have another trick for blending uv’s while morph targets animated l’ll try to give a time to make another tutorial for that. Hu