Architectural Visualization

#b3d, #armory3d First run at archviz! Using standard cycles materials(mixes of diffuse and glossy shader nodes), integrated physics settings, no coding required. I did a pretty bad job at texturing, plus there is plenty of work left in the shading - improvements imminent. Note: To end the engine name troubles(duh), a change to Armory is underway. Hopefully this will do for now. :) Further introduction:
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