Jacket Wearing Tutorial - 3ds max Cloth

The method of creating a character wearing a jacket in 3ds Max. I have condensed many attempts until I was able to achieve this result. I acknowledge that the result is not complete, but it can be considered a first step for this type of simulation without using rigging. The principle is to connect the points between the jacket and sleeves with a line that can pass over the arm to reach the shoulder. The rest are just regular steps.
Back to Top