Hardsurface Blockout workflow in Zbrush by Sina Pahlevani (easy and fast! )
I decided to record a Hardsurface blockout so it might help other artists to find a faster and easier workflow for this stage of work.
I mostly use Zbrush for blockout and Highpoly and Maya for Lowpoly/Retopo and UV.
This model is just an improvisation, and I am not following any concept or references. I just keep developing the concept during the process.
I will share more of these videos if I find it useful for you guys. Let me know if you like it, so I will try my best to upload new stuff from time to time.
Do you like to have the Highpoly stage of this helmet for the next video? Let me know in the comment.
Btw, you can DM me on instagram if you need any help or if you have any questions. I try my best to answer all and help every one of you, to make a stronger CG society together.
Instagram:
Artstation:
#zbrush #sculpting #3dmodeling #digitalart #conceptart #hardsurface #characterd
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