The Stanley Parable A Negotiation Expressive Choice Reality Time The Stanley Parable

For many designers, the choices a player has available to them in a game are meant to give them options on how they want to overcome obstacles. The player negotiates between choices in order to defeat a greater challenge. But what if you took away the challenge? What if there was nothing to defeat? What would negotiation between choices look like then? The Stanley Parable’s Davey Wreden and William Pugh explain their theories (and lack thereof) about what happens next in this 2014 talk. GDC talks cover a ra
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