Lifelike actions and reactions – adding physics to your game
From advanced 3D open worlds to the smallest 2D title, all games need physics to give them weight. In this video, Nicolas Borromeo and Vera Mommersteeg dive into Unity’s physics solutions for common use cases as well as challenges such as ghost collisions, tunneling, and unexpected bounces. You learn more about choosing and using NVIDIA PhysX, Unity Physics, or Havok Physics for Unity – and see how creators are integrating physics in their games.
Speakers:
Nicolas Borromeo, Senior Software Development Consultant, Unity
Vera Mommersteeg, Senior Physics Developer, Unity
#unity #gamedev
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