Ultimate Doom - Episode 2 - Nightmare! 100% Secrets Speedrun in 11:46

Runner: Zero-Master Date: 2023-01-19 IWAD: Category: Nightmare! 100% Secrets Map: Episode 2 (E2M1-E2M8) Source Port: DSDA-Doom Time: 11:46 ---------------------------------------------------------------- Level - Map | Time | Dif | :) E2M1 - Deimos Anomaly | 1: | 00:01 | :( E2M2 - Containment Area | 2: | | :) E2M3 - Refinery | 0: | | :) E2M4 - Deimos Lab | 1: | 00:02 | :( E2M5 - Command Center | 1: | 00:08 | :( E2M9 - Fortress of Mystery | 0: | -00:03 | :) E2M6 - Halls of the Damned | 1: | -00:15 | :| E2M7 - Spawning Vats | 2: | -00:03 | :) E2M8 - Tower of Babel | 0: | -00:02 | :) ---------------------------------------------------------------- Description: 12 seconds faster than the previous record by JCD. Overall easier than episode 1. E2M1: I knew when I did the linedef skip on the teleporter that this was going to be the run, easily avoidable so it shouldn’t happen. Time here is terrible, but it’s the hardest level so I just want to survive. Just a very annoying level on nightmare 100% with lots of hitscanners, pinkies that block you and cacodemons that are impossible to dodge. E2M2: Feels strange how long this level is when it’s so short for uv/nm-speed. E2M3: Mega armor soulsphere secret helps a lot. E2M4: Messed up a linedef skip here which cost me a few seconds. Need to be careful to not go to the exit door ledge too soon as it becomes impossible to tag the soulsphere secret sector. E2M5: The secret exit here is very annoying, if you don’t good health there’s a big chance you just die depending on damage rolls from the lost souls. E2M9: It’s possible to bump the key here and open up the exit faster, I go grab the plasma rifle while also waiting for the cacodemons to move out of the way so I don’t die immediately. Though a faster route should skip that. E2M6: Yes, there is even a 3rd void glide on this level which is useful for nightmare all secrets. Works a bit different than the others, just need to SR40 into the corner and there’s a good chance it’ll work, but it failed the first time here. It’s a bit weird as I kind of have to wait a bit for it to work sometimes. Could have also just gone for it without actually killing anything, but it’s a bit of a risk. Also a bit slow on the exit switch. E2M7: JCD grabs the invulnerability entering the room, but it does basically nothing so I grab it afterwards to make the level much easier. But then if he doesn’t need it afterwards either it would be faster to just skip it completely if you want to risk it, but the level is a bit dangerous otherwise. E2M8: It’s possible to get blocked by lost souls so it’s probably a good idea to just keep a big distance to the cyberdemon as he doesn’t really move around that much on nightmare so it’s hard to miss with plasma.
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