Get it on the marketplace: By Hyper
🔥Join the Hyper gaming and development Discord Channel for generic chat and support! Would love to speak to you there.}
Swimming System:
With this swimming system I deliver an simple to use and easy to comprehend system for your Survival / RPG / Open world games.
This system includes:
Game ready swimming character
The character uses the physics volume to change the movement mode.
This system is also compatible with water. Important note: Not with the waves, since it’s transition is based on the physics volume which does not adapt on the wave surfaces.
Option to dive, or let the character stay on the surface so the player or you can controls it manually.
Choke and die logic as an example. No attribute system included. I would use an attribute system to deplete oxygen and then trigger the event: “Let character die while swimming“.
1D & 2D blend space compatibility
2D blendspace animations (Strafe Movement)
All animations have bubble particles and water splash sounds included
1D camera based movement as an option.
All animations included
With my Mocap Suit I’ve recorded and edited the swimming animations.
Sound effects, Particle effects, post process,
Includes a reverb underwater sound effect.
Ambient Bubbles :spawned while swimming for client only.
Bubble Swim: Spawned in animations when swimming at the feet, hands and mouth.
Bubble Loop: For deco
Heavily documented blueprints
I always try to state the why in my systems and make sure that it is as easy as possible to understand, comprehend and make it your own.
I hope you like it! Always feel free to contact me for any support. For instance in the active Discord community
With the kindest regards,
Eric
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