Easily add Ray Tracing to Tons of Games!!! (Tested in Witcher 3 on RTX 3080)
You can easily add screen space ray traced global illumination to many games using the filters in Nvidia’s Geforce Experience overlay. In this video I demonstrate adding SSRTGI in The Witcher 3 using this method on an RTX 3080 12GB at 1440p at the graphics preset.
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Chapters:
0:00 How to add Ray Tracing to games using Nvidia Filters in Geforce Experience
2:24 The downside to it being a “Screen Space“ effect
3:29 Some issues I noticed using this in The Witcher 3
5:14 Playing with all the sliders in the filter
8:04 Running around to test it out in more scenes and motion
11:00 What games are supported using this process?
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