Intro to Physically Based Lighting and Cinematics - Lighting for Videogames
This video has a follow-up:
Full Playlist:
=============================================================
Remember to join my Discord to have a direct channel of communication with Eros!
Discord:
Patreon:
=============================================================
EROS CONTACTS:
LinkedIn:
Artstation:
Instagram:
=============================================================
TIMESTAMPS AND LINKS TO RESOURCES MENTIONED:
00:00 - Intro
1:23 - Eros Presentation
The controversial Meerkat re-lighting:
Meerkat re-lighting Breakdown:
8:49 - Format Overview
12:01 - What’s a Lighting Artist?
18:16 - VTA Light setup
21:31 - Eros Light setup start
26:13 - PBL and tonemapping
35:34 - Local exposure and light perception
Lottes Tonemapping Presentation:
37:52 - PBL Values and Camera Exposure
God of War Local Exposure Research:
Unity Physical Lights Values: @14.0/manual/
46:14 - Base Color importance
52:04 - Raw image manipulation
52:05 - Cons of not using a PBL approach
56:17 - A hint about Human Eye Exposure Behaviours
59:05 - Game Test Case Scenario
1:06:17 - Discord Server Q&A Announcement
1:08:25 - Intro to the “Lighting for Cinematics“ section
1:09:33 - Performance Check
1:13:15 - Overview of the PBL setup
1:21:27 - Start of the 3 Point Light Setup
Cinemill lights:
1:31:17 - Real Photography Comparison
1:36:58 - The concept of Rim Lighting and Silouhette
1:39:46 - What’s a 3 Point Light Setup?
1:42:24 - Finish up the Light Setup
1:46:52 - Usage of the Fill Light for Specular Details
1:50:42 - Tuning Lights when working with PBL
1:54:09 - Final Post-Processing on the Final Image
2:03:08 - Final Thoughs
2:04:26 - Info regarding the next episode and Outro