Carnage - Animation Blending

A big thanks to Ron for patching up Enhanced Animations. Animations are now correctly blended. As you can see, you can run around, smoothly changing from various postures and movement styles, while holding a weapon and aiming vertically up and down. It needs a few tweaks but it’s working. Also demos the start of projectile work, sound work and the almost implemented crusher walls. Once the first Dark Dynamix patch is released, I should be able to finish implementing the crushers and show them working correctly. Right now they collide with themselves, and this cannot be switched off without the character falling through the floor! :)
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