How to be OP and detect some climbable ledges with godot (3d)
Автор - Fair Fight
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От автора:
This video is dedicated to an ambitious goal of destroying the fuck of physics based algorithms for runtime edge detection. Every single of those methods is bad because they all do one wrong turn in the very start of the journey. They also ruin performance of everything they touch, let alone godot, and we are trying to shove there a nice 3d game. So we’ll make another turn, and our algorithm will be both more precise than any ray/shape combination and more efficient than those.
To achieve this we’ll harness unholy power of data preprocessing, we’ll make a pact with hash demons and we’ll learn to get immediate geometry information from a figure with O(1) speed.
Code: (repo also have some comments and knowhows for the most attentive viewers)
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