Autodesk Maya 2018 - Obelisk Speed Modeling

Autodesk Maya 2018 - Stylized Obelisk Timelapse Video. Learn how to put together a scene in Unreal : Learn how to make the Stylized Material here : Zbrush Brushes : This video shows a timelapse video on how to model a stylized Obelisk model. Autodesk maya was used to model, Zbrush to sculpt, and Substance Painter for texturing. It took about 30 minutes to make. ------------------------------------------------------------------------------------------------------------- Support the channel : Create your own website : It’s as easy as drag and drop. Click on the link to get $10 towards a pro account. ----------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------- Learn the Fundamentals of 3D Modeling : =dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude Tutorials&search-alias=digital-text&field-author=3DExtrude Tutorials&sort=relevancerank ________________________________________________________________________________ Learn how to model a Soda Can. Here’s a list of useful shortcuts used in maya. W- move E- rotate R- scale G- repeat last command q - exit tool b- soft selection shift . - grow selection alt b - change background color f - fit to selection ctrl a - open attribute editor/channel box ctrl delete - deletes an edge loop( 2014 version and up only) 1 - standard mode 2- subdivision mode with cage 3- subdivision mode 4- wireframe 5 - shaded mode 6- texture mode -------------------------------------------------------------------------------------------------------------------- Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you -------------------------------------------------------------------------------------------------------------------- Music : Hypnothis - Kevin MacLeod () Space1990 - Kevin MacLeod () Basement Floor- Kevin MacLeod () Electro Sketch - Kevin MacLeod () Licensed under Creative Commons: By Attribution 3.0
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