Godot 4 - Practical Tutorial Contextual controller inputs

Автор - GameDev with KamikaziAvalanche ссылка - От автора: A explainer of how and why I used a version of a state machine to add contextual controller inputs to my game. What contextual means is that inputs work differently depending on if a card is selected, if a gear is selected, or if the player is in a movement mode.
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