Unreal Engine 5.1 - How To Make a Feature Film - Part 3 “Retarget Mocap to Metahumans“

In this free tutorial we go over everything you need to know about retargeting body and face animation on Metahumans in Unreal Engine, including: 1) Launching Unreal from Epic Games account; 2) Requesting Metahuman Creator and using it to make unique characters; 3) Adjust LOD settings in Metahuman blueprint to stop hair disappearing; 4) Installing Plugins for Take Recorder, Live Link and Faceware; 5) Using Faceware studio to record facial animation with Take Recorder; 6) Importing .fbx body animation and retargeting it with IK rigs to Metahumans; 7) Importing audio tracks and syncing body & face animation in Sequencer. This is the third tutorial in a series that takes you every step of the way from idea, to preproduction, performance capture, and post, to produce blockbuster quality films for indie budgets! -------------------- ➜ Instagram: ➜ Twitter: Use AI to change your voice! -------------------- 0:00 Intro 0:34 Launch Unreal Engine from Epic Games Account 1:05 Download and Launch Metahuman Creator 1:25 Using Blend Mode to model unique Metahumans 2:10 Open Quixel Bridge to download Metahumans into Unreal 3:03 Fix compile warnings and adjust LOD setting to stop hair disappearing 4:03 Install Plugins: Take Recorder, Live Link, Faceware Live Link 4:18 Creating new Level to record animation with Faceware 4:21 Faceware licenses and Motion Logic BP download 4:36 Customize Metahuman blueprint with Motion Logic BP 5:09 Set up Sequencer with Metahuman, Take Recorder, and Live Link 5:46 Calibrating facial performance in Faceware Studio 6:05 Maximize performance to record at 60fps 6:32 Record facial animation, and locate files in Cinematics folder 7:05 Create new Sequence, add Metahuman and facial animation 7:33 Add Audio track and sync facial animation 8:09 Add Feature or Content Pack - Add Third Person content 8:49 Make Metahuman skeletons compatible with UE5 Manny 10:02 Import .fbx animation files into Unreal Engine 10:49 Make Animation skeleton compatible with UE4 Manny 11:41 Use IK Rig to retarget animation to Metahuman 12:51 Connect animation to Metahuman in Sequencer, and sync to face @UnrealEngine @MovellaInc @FacewareTech #voiceai #virtualproduction #iclone8 #metahuman #indie #indiefilm #filmproduction #mocap #xsens
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