Objects Editing - FMEditor Devlog #4

Twitter / : Join DromEd Discord server and head into “fmeditor-project“ channel: --- FMEditor aims to replace old and clunky DromEd editor. We think DromEd is cool, but the times of 3D editing have changed. Modern 3D graphics applications gave us much more convenient and effective tools, that allow us to build 3D scenes faster and better. Our motivation is that every fan mission is worth its weight in gold, but authors often leave their projects unfinished. To fix that, better tools are needed and we are here to build them :) NewDarkLib is a library for reading and modifying Dark Engine’s files, with a support for unofficial New Dark Engine patches. NewDarkLib is used as a “backend“ in FMEditor, but it’s also a more mature and versatile project. Read more about both projects here: --- This Episode is focuses on Object Properties tools. You can find summary of what has already been made so far, some latest features as well as some technical aspects of creating the data structures and Properties’ user interface. 00:00 - Intro 01:33 - Objects Editor - Hierarchy and Properties 04:49 - Copy/Paste Properties data 08:24 - Local and Global Presets 10:34 - Glimpse into the backend - data driven approach 15:04 - Ending
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