In this video you will learn how to integrate different objects into each other. In this example we will use a stone and place that onto a sandy desert floor. Using a Blend Shader and Procedural Masks we will create a seamless transition between both objects and by this increase the realism. We will also learn how to hide ugly transition lines to achieve our final result.
I am using 3ds Max and V-Ray 6 in this demo but you can also use identical techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3.
A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.
Chapters:
00:00 - Introduction
01:12 - Scene Setup
02:04 - Shader Blending
08:40 - Transition Blending
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Check out my Patreon for all my scene files, additional videos or just to support this channel :-)
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