Artstation Link for high res -
During the sketch stage. I was trying to explore more dynamic poses but unfortunately, most of the dynamic poses of archers have already been done on other splashes. I think what they chose here was a great call since the story is about Kindred guarding the temple of relics.
Check out my other thumbnails here: I cannot post them unfortunately.
When preparing for render, I overkilled the background with 3D. Unfortunately, most of it was gonna be covered up in the end. I also overkilled using masks, but for Lamb, I think it was worth it. The porcelain designs where hard to paint cleanly without doing this method.
Mid production I got a posed 3D as reference and I had to readjust everything again especially wolf which I had to redraw. It was tricky getting the curves and finding the balance of the wolfโs head. Although it was not too hard to adjust Lamb since I already separated her layers. It was just like posing a paper doll. The process didnโt go as smooth as I wanted to but I like the end result.
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๐ฃ๐ฎ๐ถ๐ป๐๐ถ๐ป๐ด ๐ฏ๐: David Villegas (Deiv Calviz)
๐๐ป ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐
๐๐น๐ถ๐ฒ๐ป๐: Riot Games
๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐: Jessica Oyhenart
๐ช๐ฒ๐๐ ๐ฆ๐๐๐ฑ๐ถ๐ผ ๐๐: Mingchen Shen
๐๐ถ๐ป๐ฎ๐น ๐ฃ๐ผ๐น๐ถ๐๐ต: League Splash Team
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๐๐ข๐๐๐ข๐ช ๐ ๐ ๐๐๐ฅ๐:
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๐ ๐ฌ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ ๐๐ก๐ ๐๐ฅ๐จ๐ฆ๐๐๐ฆ ๐๐ฉ๐๐๐๐๐๐๐ ๐๐๐ฅ๐!!
โข
๐๐๐๐๐๐๐๐ง๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ:
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๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final. Final file is around 800mb.
โบ This video is 40x speed up. Do the math based on this videoโs time. Usually, the real time is around 40-80 hours. (if the other thumbnails were added in). Actual work hours are more than 100 hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD:
โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass.
โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier)
โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors.
โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt Ctrl F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic:
1. Post processing
2. VFX, magic
3. Character
4. Some fog
5. Background people, elements, etc
6. Sky and far background
โบ Here are my tools:
2008-2020:
โข Wacom Intuos 3 6โณx8โณ
โข Samsung T190
โข Intel Core i7 , 16GB RAM, Windows 7
โข Photoshop CS6, DAZ 3D, Alchemy
2021:
โข XP Pen Artist 24 PRO
โข Dell UltraSharp
โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10
โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything)
โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. Iโm already giving this away for FREE.
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