#105 - Mike Wikan Interview (Metroid Prime Trilogy, Game Design, Crunch, Booz Allen Hamilton etc.)

#metroid #metroidprime #gamedesign Mike Wikan is a Game Designer who has worked on Duke Nukem, Donkey Kong and DOOM. He is most well known for being Lead Designer on the Metroid Prime Trilogy during his tenure at Retro Studios. He is now Creative Director at Booz Allen Hamilton WEBSITE - TIMESTAMPS 00:00 - Intro 01:27 - How Metroid Prime Was Developed/Techniques That Were Used 07:06 - Working With Nintendo/Language Difficulties/Translators 08:11 - How Nintendo Operates 09:09 - Shigeru Miyamoto Story From Donkey Kong Country Returns 11:12 - Tanabe Was The Reason For Spider Ball & Boost Ball Guardians Difficulty 12:17 - Fixing Things In Metroid Prime Trilogy 13:14 - Nintendo Analysed Every Bit Of Text In Metroid Prime Trilogy 14:03 - Who Was Responsible For The Lore/Luminoth Language 15:56 - Sketching Background /How Mike Learned Coding, 3D Models, Design etc. 19:45 - Growing Up In The Military/Taking Military Experiences Into Metroid Prime Development 22:16 - Mike Had To Do Non De
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