#105 - Mike Wikan Interview (Metroid Prime Trilogy, Game Design, Crunch, Booz Allen Hamilton etc.)
#metroid #metroidprime #gamedesign
Mike Wikan is a Game Designer who has worked on Duke Nukem, Donkey Kong and DOOM. He is most well known for being Lead Designer on the Metroid Prime Trilogy during his tenure at Retro Studios. He is now Creative Director at Booz Allen Hamilton
WEBSITE -
TIMESTAMPS
00:00 - Intro
01:27 - How Metroid Prime Was Developed/Techniques That Were Used
07:06 - Working With Nintendo/Language Difficulties/Translators
08:11 - How Nintendo Operates
09:09 - Shigeru Miyamoto Story From Donkey Kong Country Returns
11:12 - Tanabe Was The Reason For Spider Ball & Boost Ball Guardians Difficulty
12:17 - Fixing Things In Metroid Prime Trilogy
13:14 - Nintendo Analysed Every Bit Of Text In Metroid Prime Trilogy
14:03 - Who Was Responsible For The Lore/Luminoth Language
15:56 - Sketching Background /How Mike Learned Coding, 3D Models, Design etc.
19:45 - Growing Up In The Military/Taking Military Experiences Into Metroid Prime Development
22:16 - Mike Had To Do Non De
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