Setting up image planes in Maya - 3D Modelling a cartoon character - PART 01

Setting up image planes in Maya is essential for any 3D modelling of characters or geometry assets. This is PART 01 of a series of FREE video tutorials on how to 3D model a cartoon character in Maya. You can also follow along in Bender, 3D Max or whatever you like as the principles are the same. In this first video lesson we will cover how to get your character designs onto front and side image planes and best practices to assure correct 3d poly modelling workflow. To jump to a specific logo type you can skip to any chapter ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 - Intro to the series 00:45 - best practices to set up your character design profiles 02:35 - Set up image planes in Maya Character Image Planes: I highly recommend you building your own design as you will learn more from it, but if you want to follow along, you can download my cartoon boy image planes here:
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