Unreal Engine Tutorial Collisions 03: Door Problem
This video shows how to solve a particular collision problem in the Unreal Engine, that can be created when turning geometry objects into static meshes.
It is part of a series on collision in the Unreal Engine, and demonstrates a problem, often to do with doors, windows, or other holes through solid objects, that is created when converting geometry objects into static meshes and then creating collision meshes for those objects. It was created using but the process is the same in earlier versions of the engine.
This video has been made for teaching use at Northumbria University in England, but has been made publicly available.
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