Hey everyone! We’re introducing the new Cartoon Wrapping tool in ZWrap. Unlike standard wrapping, it can easily stretch and squash different parts of the basemesh for more accurate wrapping of cartoonish characters.
We’ve also added the Select Splines mode. Now you can use spline correspondences to control edge loop placement on your wrapped models.
The awesome model in the video was created by Makar Malicki:
Try the latest release of ZWrap here:
0:00 - Introduction
0:24 - How to Launch ZWrap Plugin
1:30 - Using a Standard Wrapping Approach
1:54 - Using the New Cartoon Wrapping Mode
2:41 - Excluding Eye and Mouth Sockets from Wrapping
4:09 - Using the new Select Splines Tool for Better Control Over the Polygon Flow
7:05 - Adding Nasolabial, Eyebrow, and Jaw Splines
9:35 - Checking the Result in ZBrush
9:55 - Getting the Same Result in Wrap
#zwrap
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