Frame Generation is on Consoles Now!!! FSR 3 FG tested on PS5!
FSR 3 Frame Generation is on consoles now! In this video I test FSR 3 Frame Generation on PS5 in the first game to implement the technology on consoles- Immortals of Aveum. I look at performance and latency experience at a variety of display settings includine 120FPS VRR, 120FPS no VRR, and 60FPS no VRR.
What equipment do I use to make my videos?
Camera: Sony a6100
Camera Lens: Sigma 16mm f/1.4
Camera Capture Card: Elgato CamLink 4K
PC Capture Card:
Mic: My actual mic (AT 3035) is out of production but this is a similar mic (AT 2020)
Portable Mic attached to camera: Rode Video Micro
Audio Interface: Focusrite Scarlett 2i2 3rd Gen:
Greenscreen: Emart Collapsable
Lights: Neewar Dimmable USB LED
RGB Strip Backlight on desk:
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Chapters:
0:00 FSR 3 Frame Generation is on consoles now!
0:21 What is Frame Generation anyway?
1:19 How are we monitoring VRR refresh rate on a console?
2:45 Testing FSR 3 FG on vs OFF on 120Hz VRR display (PS5, LG C1 OLED TV)
6:45 So would I rather play with FG on or off on a 120Hz VRR display?
7:55 What about 120Hz TVs without variable refresh rate support?
11:21 What about 60Hz displays? Input lag!!!
13:18 Final Thoughts
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