Tried to find a cool way to add moss to a mesh. Maybe this is useful or maybe its obsolete now that everyone’s flipped over geometry nodes...
We’ll just have to wait and see.
As a disclaimer, this technique gave me trouble the first time I tried it and there are several steps within the process that were condensed for sake of time.
Additionally, ’influence’ won’t appear as an option until a texture is chosen in the Particles tab (particle system, Textures -- select a texture). Then it should appear. Apologies if that was a bit confusing in the video.
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