This *FumeFX 6* for 3ds max tutorial guides you through the process of creating a flamethrower simulation by using the NodeWorks particles and FumeFX sources. We will also show you how to setup the FumeFX simulation parameters in order to achieve napalm burn with nice rolling motion and expanding billowing smoke. At the end of the tutorial we will explain the effect of Arnold renderer’s Volumetric Ray Depth parameter on the final image and render time
Topics:
- NodeWorks articles
- PhysX collisions
- FumeFX fire and smoke simulation
- Arnold rendering and volume ray depth
NodeWorks UI:
Web Tear:
Soft Body:
Disintegrate:
#FumeFX #3dsmax #3dsmaxtutorial #vfx
Scene is available for download at:
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1 year ago 00:26:21 3
FumeFX Flamethrower 3ds max Tutorial
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FumeFX Explosive Soft Body Collision - 3ds max Tutorial