Stable Diffusion Consistent Character Animation Technique - Tutorial

GitHub: Turntable LoRA: WARNING: if you have limited VRAM, use lower sized pose images, like 384x384. Good results come from lining 3 images next to another, so make sure your graphics card can handle an image 3 times wider than your base pose image size plus a ControlNet model. In the video I go through my latest workflow for creating multiple images of the same character using Stable Diffusion without a character embedding. I use ControlNet to create a sequence of images that can be composed into a spritesheet for an animated character in a video game. I also provide tools to do local frame interpolation to increase your frame count for the animation. 0:00 - Intro 1:32 - Cloning the Git 2:50 - Setting up the Workspace 4:54 - Creating a Reference Image 11:13 - Iteration 0 20:20 - Iteration 1 23:44 - Iteration 2 26:34 - Extracting and Cleaning 27:53 - Frame Interpolatio
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