Music & Reverb Zones using FMOD and Unity

Introduction to creating Music and Reverb Zones in FMOD and linking into Unity. Apologies for some of the lag when playing the game back in Unity. Only happens when I’m in playback mode in Unity. 4:00 - Music Event set up in FMOD 5:30 - Music Loop and Tempo Setting in FMOD 8:10 - Music Parameters in FMOD Logic 10:28 - Setting up Parameters in FMOD 13:21 - Automation on Parameters in FMOD 21:30 - Creating Collider in Unity for Music Trigger 24:08 - Parameter Changes for Music from FMOD in Unity 31:35 - Smoothing Parameter and Automation changes in FMOD 34:40 - Setting up Reverb Zones in FMOD using Snapshots 40:18 - Setting up Reverb Zones in Unity using Snapshots Thanks to - Polytope Studio for Unity Assets - Nick Harrison for refining the world - Soundsnap for SFX
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