Conveting model from SFM to Garry’s Mod - start to finish [Blender]

In this video I show how I get models from SFMLab into Garry’s Mod - From the very start, to the very end. I go over decompiling, bodygroups, making a physics model, compiling, fixing common issues, things of that nature. This is not a short and quick tutorial, i am going over my entire process; Nothing is skipped except a smidge of exporting, and compiling time. The programs you will need are Blender and Crowbar. you can get them both on Steam for free! The mic is a bit crappy, but i’ll add subtitles/captions. (also i had a cold when i recorded, so please mind my sniffles lol) Somewhat of a timeline for this lengthy video: 0:20 - finding the model and downloading it 0:38 - decompiling the model 2:00 - importing model QC into Blender 3:12 - comparing scale to citizen model 4:10 - finding models height and making it accurate in the game 5:18 - renaming hand/finger bones to work with Finger Poser 11:49 - Exporting everything with the new skeleton (new as
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