DEATH CORRIDOR 65% [LIVE] *Buffed*

We so back.. and I got a lot to type lmao, so much has happened and so much has changed since my last video on dc so I thought id take to time to write an explanation for everything :) First things first ive been gone for a while, time was taken up by other projects such as Grief and general motivation being low but now with more free time ive been able to come back to dc! I also changed to Keypad/Keyboard and have since relearned gd (lol) For the levels difficulty, keep in mind I have been mainly going off other players opinions but ive heard a consistent 20-30 range on my earlier versions (which now the level is even harder) and my personal estimate would be around Tartarus and as a result the “final showcase“ is extremely outdated. So below there will be a list of changes since that video. (P.s, this version is harder than KugelBlitz’s “Death Corridor Easy“) ALL CHANGES IN ORDER OF PARTS FROM 0% First ship buffed (entire section) Ufo clicks buffed Ship Buffed Wave Slightly buffed and restructured Ship slightly buffed (straight fly) .. mini ship spike corridor buffed Ufo Buffed Wave Buffed Mini cube jumps reverted (Buffed) Mini ball intro clicks Buffed .. Mini ball final 2 clicks Buffed slightly ---Red ship unchanged--- Red Wave buffed slightly release from portal is now a timing Cube before drop (yellow orbs) slightly buffed and structured a bit better Drop ship buffed (entire section) Spam slightly buffed but spread out (made more consistent) Mini wave corridor (52%) slightly Buffed Wave corridor (55%) reverted to hardest state (Buffed) ---Cube unchanged--- ---Ufo unchanged--- (added saws for visual) Mini ship corridor (65%) slightly buffed with added spikes [[[rest of changed or not in video]]] Dual slightly Buffed (saws made bigged and spikes on top made normal sized) ---Rest of Level unchanged--- ;)
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