UE4 tutorial: Realistic baked lighting for videogames
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Unreal Engine 4 version:
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To summarise everything from this tutorial:
- Static lights allow baked lighting, which has the best performance and it is also the most realistic looking.
- Stationary lights are can allo baked static shadows and dynamic shadows if there are any movable objects in the scene.
- Movable lights allow realtime shadows, but they are the least efficient type of lighting.
- There is a big difference between Preview and High buil quality in terms of baked global illumination. While building your level it is better to use preview and at the end of the day check your work in high quality build.
- Static lights don’t affect movable objects, that’s why you can disable them after a lighting build.
- Light source angle defines the size of shadow penumbras (pa
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