How AI Simulates DOOM Is Actually Absurd

Start tracking your AI tools usage for work with HubSpot’s free resource here: my newsletter: AI doom, aka Doom powered entirely by a neural network, is a fascinating proof-of-concept and experiment that has become the first step towards an AI game engine... But is it really THAT good? Let me quickly break down why AI game engine is an odd concept and how it’s a lot more difficult than what most people think. [It Runs Doom Reddit] GameNGen [Paper] [Project Page] Gamegen-o (12:00) [Reddit] Note: Looks like they deleted their project, with no reason specified. Odd for sure. [Project Page] [GitHub] This video is supported by the kind Patrons & YouTube Members: 🙏Andrew Lescelius, alex j, Chris LeDoux, Alex Maurice, Miguilim, Deagan, FiFaŁ, Robert Zawiasa, Owen Ingraham, Daddy Wen, Tony Jimenez, Panther Modern, Jake Disco, Demilson Quintao, Penumbraa, Shuhong Chen, Hongbo Men, happi nyuu nyaa, Carol Lo, Mose Sakashita, Miguel, Bandera, Gennaro Schiano, gunwoo, Ravid Freedman, Mert Seftali, Mrityunjay, Richárd Nagyfi, Timo Steiner, Henrik G Sundt, projectAnthony, Brigham Hall, Kyle Hudson, Kalila, Jef Come, Jvari Williams, Tien Tien, BIll Mangrum, owned, Janne Kytölä, SO, Richárd Nagyfi, Hector, Drexon, Claxvii 177th, Inferencer, Michael Brenner, Akkusativ, Oleg Wock, FantomBloth, Thipok Tham, Clayton Ford, Theo, Handenon, Diego Silva, mayssam [Discord] [Twitter] [Patreon] [Music] massobeats - familiar places [Profile & Banner Art] [Video Editor] Silas
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