Big Interview with Music Composer Sean Murray: From HolLywood films to gaming scores.
Sean Murray is the composer behind the best selling films and Game: Call of Duty Black Ops/World at War and True Crime series.
00:00 About Sean Murray
01:30 About his father Don Murray and the compose Brad Fiedel (Composed for Terminator)
03:15 What composers inspire you?
05:20 How composer get into writing scores for games? About True Crime game series
08:20 Sean and His father wrote opera for True Crime: New York city.
09:20 About writing the score for Call of Duty: World at War.
10:20 About studying the history of WW2 to portray the hardship of the battle.
13:00 About the process writing for Call of Duty after True Crime - “Completely different.“
16:20 How the technological process changed from game to game.
17:55 How long did it take to write the score for each of Call of Duty game?
19:16 Is there a difference writing music in Europe,Prague and USA?
22:00 About writing the Soviet Anthem for “World at War“
24:45 About reflecting the mental state of Mason (Protaginist in Black Ops) with music.
26:49 Do the movies inspire you to write music?
28:00 Writing the music for Black Ops
29:30 Music for Counter-Strike/ Does Sean Murray play the videogames?
31:20 About the Collaboration and Reworking.
33:10 About the Russian Actor Alexander Nevsky and scoring the music for his movies.
36:50 About British singer Morrissey
38:00 What is the secret of being productive?
39:40 About Sean’s experience as an stuntman
42:30 Sean wanted to be the composer since his childhood.
46:05 The hardest project to work with is...
48:00 How interactive the score should be in modern games?
50:00 What is the process of writing score for Films and games?
53:45 What is the difference working with different directors? About Joe Sweden, Alexander Nevsky and Jesse V. Johnson.
56:30 Tips for the beginning composers - “Be the pain in the ass!“
1:00:39 And again about the game Sean Murray likes to play.