Saturn official SDK Sonic X-Treme models

I was just messing around with my latest build of Sonic Z-Treme, the Metal Sonic fight from last Christmas, and figured I should try some models from the official SDK to see what they look like on hardware. Nothing new, that stuff as been around since 1996, but here you go. That Sonic 3d model was meant to be used in Sonic X-Treme and it makes good use of the Saturn’s unique rendering technique (quads instead of triangles) to create curves, like around the eyes here. The terrain model in the SDK is also a heightmap, with the X and Z coordinates for each vertex being implicit as it’s a uniform grid. So it’s very easy to interpolate and do some basic collision detection on it as seen here, or to animate it by moving vertices around. The official game had cooler terrain deformation, I am only moving one vertex. // Voici les modèles officiels utilisés par Sega pour vraisemblablement Sonic X-Treme. Ils sont tous compris avec SGL, donc rien de nouveau ici. Le modèle de Sonic utilise bien la Saturn pour créer des
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