Get inspired to use Bifrost for Maya in your next big game. Watch Maxime Jeanmougin, Bifrost Superuser and Technical Artist at PlatinumGames Inc., as he walks through how to bring richer, procedural workflows to more areas of your games pipeline. He discusses how Bifrost was used to create a hair simulation solver for cutscenes, as well as how he built a tool to mass-produce game-ready buildings.
This talk was part of the Autodesk Developer Summit lineup at GDC 2022.
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