Cinema 4D Xpresso Tutorial 61: Text FX with Thinking Particles (Part 2 - Paint)
In the second part of my series of Cinema 4D Xpresso Tutorials on creating TextFX with Thinking Particles, we employ a combination of Xpresso, Matrix Objects and Random Effectors, to create a paint effect.
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Matt, Cedric, Uriah, Willy, Vadim, Tim and Simone.
Your generosity is greatly appreciated!
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0:00 - Intro.
0:49 - Initialising the Xpresso.
2:13 - Setting up the Text Objects.
6:50 - Colouring the Text Objects.
7:22 - Positioning the Base and Target Splines.
9:45 - Setting up the Thinking Particle Groups.
11:03 - Setting up the Matrix Objects.
13:42 - Xpresso (Part 1).
16:56 - Adding a Random Effector.
17:38 - Positioning the Matrix Objects.
18:40 - Xpresso (Part 2).
20:51 - Creating a Controller.
23:45 - Xpresso (Part 3).
26:56 - Finalising the User Data
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