How I Use and Metahumans to Achieve AAA Character Animation in Unreal Engine 5
This is a breakdown and behind the scenes look at how we created a short scene testing out Metahuman Animator on a non-human creature, that has been converted to the Metahuman rig using Metapipe. We captured both performances at the same time. The motion capture is done using six GoPro 10’s and , and the facial animation is captured using an iPhone 13 and 15 mounted on a Rokoko headrig and DIY helmet cam, then processed in Unreal Engine using Metahuman Animator. Please let me know in the comments if you would like a more in-depth tutorial on any of the processes.
Character Rigging by Arman Avetisov
All Sound Effects licensed from
0:00 Intro
0:22 Goal of this Test
1:04 Assets Used
2:15 Capturing the Performances with
2:53 Bringing Animations into Unreal Engine
3:13 Metahuman Animator
3:48 Assembling the Scene in Sequencer
4:16 Cleaning up Jittery Animation
4:47 The Fun Part Cost of
5:46 Full Short Film
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#tutorial
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