The Crew 1 - Concept Art & Beta Screenshots

A collection of all pre-release The Crew (2014) media I could find, including concept art and early pictures. Most of it is from artstation. JOIN OUR THE CREW 1 COMMUNITY! The dates for the early screenshots date from mid 2011 to early 2014. Some might be earlier, all I could go off of is the looks and potential metadata in the image file. The Crew’s development lasted about 7 years, not counting post-release. Ivory Tower and The Crew was initially masterminded by 3 key people at Eden Games after just having released Test Drive Unlimited in 2006. They wanted to do bigger and better than just TDU 1.5, and The Crew was going to be their magnum opus. You could say that The Crew 1 is the true TDU2. The actual production of The Crew 1 under ubisoft’s “wing“ started in at least 2008 since you could still find files in The Crew 1 dating back to that year (earliest I could find personally). I’m surprised at how true the (ORIGINAL 2014 PRE WILD RUN) game stayed to the concept art, even including some minor details. The locations in the early pictures look extremely similar to their release counterparts, although I haven’t checked if all of them remain the same. I found at least 1 that was drastically changed (although it’s such a huge map I can’t even be sure). If you haven’t played the original 2014 The Crew much, or not at all, then you might probably think... wow, the game sure as heck looked better and much more diverse... what happened? The Wild Run update was a MASSIVE visual downgrade, it’s a deep rabbit hole on which I’ll make several videos later. Wild Run was just an overhyped illusion of an upgrade, in reality it was nothing but a ubisoft trademark downgrade to take away as many graphical features as possible while simultaneously making it look “better“ by appealing to the early 8th gen “modern realistic graphics“ hype, and of course, forza. About everything was downgraded: models, textures, materials, weathers (dumbed down to sunny/rainy), different atmospheres, different skies/clouds, different color palettes, pedestrian/traffic variation, etc, even gameplay. How come so many people were/are claiming that wild run is a massive improvement then? The more a lie is spread, the more people believe it. Most people that say that kind of stuff didn’t even get to play the original game for themselves. CONCEPT ART 00:00 - Intro 00:10 - Frederic Perrin 00:29 - Mathieu Reydellet 01:47 - Scribble Pad Studios 02:54 - Mathieu Reydellet Character Concepts EARLY SCREENSHOTS 03:23 - Sean Wenham 04:00 - Thomas Garrigue 06:45 - Sylvain Pellan 10:11 - David Faugier 12:24 - Misc 12:46 - Early Beta Map Songs are from Sine Wave Digital from the crew radio and Introductions by Joseph Trapanese
Back to Top