Create a Procedural Hatching Shader in Blender Cycles
Support us on Patreon:
00:00 Intro
00:45 Starting to build the shader
01:00 Procedural Lines
05:05 Recreating Dot-Product Lighting
06:15 Dot Product Lighting Theory
07:00 Implementing Dot Product Lighting
09:00 Combine Shading and Lines
11:35 Rotate the Lines
12:39 Create a Background
13:43 Make it pretty
Today Manu looks at another porcedural area of Blender, the shader editor. We build a procedural hatching shader that will come in handy for your next NPR project. You’ll learn about generating procedural lines and doing 3D shading yourself inside of the shader using the dot product.
Download the Shader file:
Mary of Pieta 3D Scan:
Here you’ll find the free Old Industrial Hall HDR file:
9 views
7
2
1 day ago 00:11:53 11
Dakota Ditcheva FIRST Loss! These Girls Kill KO Dakota Ditcheva..
2 days ago 00:00:19 1
Synchronize World Stock Markets To Tehran Iran Stock Market
2 days ago 00:00:08 1
Economic and Financial Damage
6 days ago 00:00:00 1
Beautiful Relaxing Music 🌿 Stop Overthinking, Stress Relief Music, Sleep Music, Calming Music
1 week ago 00:10:47 1
How Ukraine FPV drones Truck Attack Happened? #ukraine #russia #Spiderweb
1 week ago 00:00:21 1
Get That Ethereal Vibe Instantly! Dreamy Curtains Showcase. 🤩