Half-Life: Ray Traced integrates the real-time path tracing into the original Half-Life (1998). With the hardware accelerated ray tracing, it is possible to calculate global illumination, reflections, refractions, soft shadows and other visual effects with interactive framerates.
Source code and the playable build of Half-Life: Ray Traced will be released on when the mod will be ready... these things, they take time.
This project is a reengineered version of , which is ANOTHER port of HL1 to ray tracing, on which these people were working:
provod -
NightFox
lifekilled
zgdump
5FB5
MaxG3D
support from Xash3D FWGS team - a1batross, lewa_j, SNMetamorph
baskanov
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