Atomic Heart | Xbox Series S/X - PS5 - PC | Graphics Comparison | Analista De Bits

Xbox Series S: Dynamic 1080p/60fps (common 1080p interiors & 900p outdoors) Xbox Series X: Dynamic 2160p/60fps (common 2160p interiors & 1800p~1620p outdoors) PS5: Dynamic 2160p/60fps (common 2160p interiors & 1800p~1620p outdoors) PC: Max. Settings | 2160p | RTX 4080/3080/3070Ti/3060Ti/3050 - Xbox X Series and PS5 apply the same dynamic resolution ranges. Between 1620p~1800p for open environments and 2160p for interiors. - PC has longer draw distance, shadow quality, textures, anisotropic filtering, post-processing effects and vegetation density. - The PC version has some problems with certain SSR reflections. - I consider that the Xbox Series S version is not properly optimized. Some more dedication to this version would have given better results as it fails to maintain a stable 60fps outdoors. - The streetlights in the PS5 and PC versions are poorly oriented. A careless and funny bug. - On certain occasions the framerate crashes at 30fps during cinematics on consoles. - Faster loading times on PC, followed by PS5. - All versions suffer some framerate issues with enemy animations. - Ray-Tracing is exclusive to PC, but is not yet available. It is expected to arrive in the next few days. You will have a dedicated video about it.
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