My adventure with 3D perlin noise. I’ll go back to working on my game now...
Revised and commented script:
Directions:
- Create new GameObject and apply script (set block prefab to unity’s cube and material to a new material).
- Start game and press “G“ to generate.
Notes:
- The terrain is actually mirrored on all axes. Pick a point far from origin or use a different noise if you care about this.
Where I found the 3D Perlin noise method:
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