My Adventure with 3D Perlin Noise

My adventure with 3D perlin noise. I’ll go back to working on my game now... Revised and commented script: Directions: - Create new GameObject and apply script (set block prefab to unity’s cube and material to a new material). - Start game and press “G“ to generate. Notes: - The terrain is actually mirrored on all axes. Pick a point far from origin or use a different noise if you care about this. Where I found the 3D Perlin noise method:
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