How to Make AI Shooting Homing Projectiles Moving on a Curve | AI Series Part 8 | Unity Tutorial
Learn how to make the bullets have more interesting behavior than going in a straight line with Rigidbody physics. Make a homing bullet that will follow the player wherever they go, in a straight line, with noise, and with a speed curve. These are really cool effects that bring a lot of life and immersion to your game!
If you want to learn more about adding a trail to the bullets, check out:
As always, all code from this video is available on GitHub: - this is the end state of this tutorial to follow along step by step, check out part 7: and you’ll be at the starting point of this video.
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