Behind the split screen sound of It Takes Two / Anne-Sophie Mongeau, Philip Eriksson (Hazelight)

This session tells the story behind the sound design of Hazelight’s intriguing and entertaining title, It Takes Two - and in particular, the challenges of audio for split screen gameplay. Anne-Sophie Mongeau and Philip Eriksson, Senior Sound Designer and Lead Sound Designer at Hazelight, discuss the iterations they experienced whilst experimenting and applying solutions in order to achieve a compelling high quality audio experience. They explain how they learned to manage spatialized sounds in relation to each player’s screen space, maintain mix clarity across different gameplay types, and create a strong sense of immersion within the context of a split screen game - as well as outlining how continuous collaboration between the creative designers and technical designers was vital to successfully pushing the limits of the genre and setting new standards. #DevGAMM #gamedevelopment #audio Contents: 0:00 – Intro & Team Structure 4:02 – It Takes Two Trailer 5:27 – Audio for Split Screen Game
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