Using Science to Design a MAXIMUM Efficiency Iron Farm

A detailed explanation of iron farm mechanics and how to apply them :-]. Java only** 0:00 Intro 1:34 - Iron Farm Basics 4:10 - Impact of Time to Kill 7:02 - Impact of Time to Kill (Detailed Explaination) 10:15 - Reduce Time to Kill with Water & Drop 12:06 - Impact of Spawn Successes 15:23 - Nether Portals 16:56 - Impact of Scare Meathod 18:30 - Impact of Game Version 19:27 - Redstone Clocks with Iron Farms 22:18 - Impact of Nether Portal on Lag 24:11 - Empierical Evaluation of Nether Portal Lag 26:00 - Pushing Capacity Beyond Efficency 26:41 - My High Capacity Max Rate Proposed Design 27:44 - Pushing Capacity 29:20 - My High Capacity Proposed Design Caveat 30:40 - My Smaller Version Max Rate Proposed Design 31:34 - Thank You for Making it this Far :-] Join the discord for access to our FREE, PUBLIC SMP, technical support, and just generally good vibes. Discord Link:
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