Unreal Engine 4: RTS :: Ep 13 - Overlap Prevention
In this episode we begin our overlap prevention so we can’t spawn a new buildings while it’s overlapping with another object/building. Enjoy!
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★ Images from this Episode: I haven’t been posting the screenshots the last couple episodes because nobody has gone to view them. If you want me to continue adding them or just want me to send one to you, leave me a comment!
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