In today’s video, Elburz provides a need-to-know introduction to the new Engine COMP, a tool which is expected to fundamentally change the way TouchDesigner projects are built.
Engine Comp allows you to distribute the workload of a project across multiple CPU threads using the new TouchEngine. This means that if something heavy happens in one of your Engine COMPs, it won’t slow your whole project’s FPS down to a halt. Hopefully you’re as excited about it as we are!
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