Dragon Age in Unreal Engine 5: The Fallow Mire [A UE5 Cinematic]

The Fallow Mire was always a very interesting level from a lighting standpoint – very dramatic and moody atmosphere – and that giant moon hanging low in the sky gave quite an imposing effect. This is for my ‘Thedas Magic Mystery World Tour’ where I’m re-creating ... spiritual re-imaginings in the form of little cinematics from the game Dragon Age: Inquisition (originally Frostbite 3) in Unreal Engine 5! Mostly because it’s a more fun way of learning UE5 and getting the hang of the new features like Lumen and Nanite. This scene started to incorporate a lot of other more complex elements like the rain and the water ripples, along with more emphasis on the exponential height fog to capture a more artistic lighting environment. A combination of self-modelled and third-party assets were used, along with some Quixel Megascans for the ground and the trees. The rain was a Niagara system using a physical mesh-based raindrop – expensive, but turned out pretty nicely for that spitting rain effect. The water was si
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